Abilities
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Abilities
Ability Scores are the makeup of your boy’s personality and skills. They form not only the basis of your boy’s personality and history, but also provide a starting point for their skills and abilities. Skills are divided into categories based on Abilities and you will receive a bonus to skill checks based on your Ability Score. High or Low Ability Scores may also unlock special actions inside events. A boy with a high Charm may be able to talk his way out of trouble, while a boy with a low Dexterity may find themselves tripping into all sorts of trouble.
Difference between Abilities and Skills
While Skills are something your boy can learn via practice and exercise, Abilities are more tied to their genetic makeup and history. Your Abilities were formed during the first decade of your boy’s life and take a long time to change.
Using Strength vs Athletics as an example: Strength is your boy’s physical ability and frame. A high Strength Score may mean you spent your youth running, climbing, and exercising, while a low score may mean you spent your time elsewhere. While it is possible to increase your strength, it would take a lot of time and effort.
Athletics, on the other hand, is how you use your strength and your knowledge of your body. High Athletics means you know how to push your limits and use your strength to your advantage. A High Strength/Low Athletics means you have a lot of strength that you don’t know how to use, while a Low Strength/High Athletics means you know how to make up for your lack of strength with skills and knowledge of how to use your body.
There are 7 different abilities in the game.
Ability | Description |
---|---|
Strength |
Strength is your boy’s physical ability. Strength helps with physical skills such as Athletics, determines how much damage you do in a fight, and unlocks Event Options related to physical strength and intimidation. |
Dexterity |
Dexterity is your boy’s speed and coordination. Ability helps with skills such as Sneak and Video Games. It also determines your character’s speed in some physical sports and events. |
Endurance |
Endurance is a measure of your boy’s mental and physical limits. It helps with skills such as swimming, determines things like how long you can hold your breath, and how well you can stay awake or hold your bladder when at critical need conditions. |
Smarts |
Smarts is a measure of your boy’s intelligence. It helps with school skills such as Math and Science, determines the general knowledge your boy has, and how easily your learn from books. |
Charm |
Charm is your boy’s personality and charisma. Charm is used in skills such as persuasion, helps with talking your way out or into trouble, and also helps you during social encounters. |
Sense |
Sense not only measures your boy’s perception and insight, but also how in tune they are with themselves. Sense is used in skills such as Perception and Exhibition, aids in finding secrets, and can be used to detect things such as lies. |
Creativity |
Creativity is a measure of how creative your boy is. It is used is all sorts of artistic skills, unlocks interactions related to your imagination, and improves the quality of creative creations. |