V.0.00.05

From All The Fallen | Mods
Revision as of 11:37, 25 February 2024 by Birdy (talk | contribs) (Created page with "'''Locker Room Re-do:''' Overhauled how the Locker Room in Gym works because I wasn’t happy with it. Changing and Showering now work as actions and have a chance of triggering an event. Every changing event has variants depending on if the player is or isn’t wearing underwear, as changing without underwear can get difficult. [See New Events for details on the events for Changing and Showering] '''Detention:''' The player now gets detention for misbehaving and must...")
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Locker Room Re-do: Overhauled how the Locker Room in Gym works because I wasn’t happy with it. Changing and Showering now work as actions and have a chance of triggering an event. Every changing event has variants depending on if the player is or isn’t wearing underwear, as changing without underwear can get difficult. [See New Events for details on the events for Changing and Showering]


Detention: The player now gets detention for misbehaving and must go to the Main Office after school to serve it. There are currently 5 different events that can occur during Detention. Which one is selected is partially based on how bad the player had been.


Punishments: Like Detention, Punishments are when you misbehave. The difference is Punishments are carried out at home by your father. Currently only 2 things cause you to get in trouble with your father, missing class and not doing your weekly chores.


Quests: Added the first version of the Quest System. Currently only Chores use this system and thus, the Chores system has changed slightly. You now will receive one chore for each category, Outdoor, Easy, and Hard. (Hard only has 1 at the moment). The chores you have, and your progress can be viewed via the ‘Quests’ Side Menu. Chores are weekly and reset Sunday. If you don’t complete your Chores by then, you will get in trouble with Your Father. For those who still want daily chores, you can reset this Quest in the Cheats Menu.


Cheats Menu Revamp: The chests menu has been completely revamped to act more like a debug menu for testing and fun. The only Menu not finished is Equipment, which will come with the next update simply due to how much time it will take. (You can still unlock all equipment by giving yourself the money to do so.)


Ranked Skill Checks: The previous skill checks would only return a pass or fail result. A new type of skill check has been introduced that will return a ranked result: Major Fail, Fail, Close Fail, Close Pass, Pass, and Major Pass. Some skill checks that have a varied result will use this. (The Rope Climbing gym activity has been changed over to this new skill check type.)


New Swimming Class Activity: Swimming Class now has a new Activity in its selection pool, Diving. During this activity all the boys in class will practice their diving on 4 heights of diving board. Easier heights provide less chance of something embarrassing happening, but the higher heights give more XP when succeeding! Currently has 2 events for failing and 2 for passing, along with a basic event for each. [See New Events for details on the events for Diving Class]


New Moodlets: Pained: Much like stress, this moodlet comes from events, specifically ones where the player gets hurt. This negative moodlet will disappear over a period of time or can be removed with medicine, either bought or acquired from places like the School Infirmary or Hospital (Once Implemented).


New School Location: School Infirmary: The school infirmary is open for business! Maned by the school’s physician, Dr. Bertram, the infirmary offers medicine to deal with the new pained moodlet and allows the player to rest in there during hours of operation. You can only use the infirmary before and after school or during lunch. Will be expanded upon with events and an introduction to Dr. Bertram at a later date. Generic NPC Generation: Added code to test out the first version of NPC Generation. Used in 2 events, it generates an appearance and clothing for a random student NPC. Will be expanded upon later as more events use it!


New Events: -Event when Changing involving Michael. Has variants for both depending on if the player has a positive or negative relationship with Michael. -Event when Changing involving Felix. -Small Event when Changing involving Xavier. -School Shower Event with a negative outcome. If you are friends with certain NPCs, they may come to your rescue. Right now, this is only available with Lucas. -School Shower Event that uses the new Generic NPC Generation. -School Shower Event involving Jackson. -Event when Running Laps in Gym involving Thomas. -Event in Swimming Basics class involving a Generic NPC. -2 Events in Diving Class involving the PC. -2 Events in Diving class involving Ben and Lucas respectively. -Event when bathing at home involving Gabe. -Event on the Bus involving Felix. -Event in Math Class involving Michael. -Event in History Class involving Thomas. -Event in Science Class involving the PC. -Event in English Class involving Lucas. -Event in Drama involving Carter. -Event when playing on the playground involving Ben.


Changes: -Some random events are now labeled as “NPC Story” Events. These events generally hint at or show a part of an NPCs personal story and will change as the player advances their story and their situation improves or worsens. (Added ahead of NPC stories being added next update.) -The Skill and Social Side Menus now remember what tab you were on when last opened and reopens that tab.


Bug Fixes: -Being late to class no longer relaxes the player. -Fixed more Grammar and Text Color Issues on existing events. -Fixed an error where Black Tennis Shoes would not display its icon. -Fixed certain colors of Pajamas giving an error when putting them on. -Fixed a bug with the “Spanked” Moodlet. -Various other bug fixes I forgot to log.