Resources

From All The Fallen | Mods
Revision as of 11:38, 16 June 2017 by Jens85 (talk | contribs) (added a software)
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Main Page

Tools

2D Art

Photoshop

Photoshop ...

Gimp

Gimp Free & open source image editor.

Article related to this to make it so that you can use it as replacement for PhotoShop Gimp as Photoshop

Asesprite

Asesprite is an animated sprite editor & pixel art tool.

Cosmigo Pro Motion

Pro motion Pixel drawing and animation software, ideal for artists working on detailed and pixel precise graphics.

3D Modelling

3ds Max

3ds Max is a 3D modeling and rendering software by Autodesk for making 3D animations, models, games and images (formerly 3D Studio and 3D Studio Max)

Blender

Blender is a free and open-source 3D graphics software used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. By Blender Foundation.

3D Animation

Source FilmMaker

SFM on Steam Movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa.

Game Engines

Twine

Twine is an open-source tool for telling interactive, nonlinear stories.

RPG Maker

RPG Maker is an commercial tool for creating top-down 2D role-playing games.

GameMaker

GameMaker is best suited for 2D games, it can be quite powerful and it has less steep learning curve compared to Unity.

Unity

Unity can be used to make both 2D and 3D games alike, previous experience with programming is recommended.

Assets

Graphics

SFMLab Models, textures, maps, guides and NSFW resources for SFM.

loli/shota models for SFM

Music

SFX

freesound.org

Learning

Tutorials, articles, books, that sort of stuff.

Modding

Scripting TES / Fallout

Creation Kit Wiki for Skyrim & Fallout 4.

Cipscis Scripting tutorials for Fallout 3/NV & Skyrim.

Misc

Creating a Loading Screen for Skyrim

How to make your own Skyrim patches

Game design

Gamasutra "The Art & Business of Making Games"

Programming