Text Colours: Difference between revisions

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Created page with "Click here to go back to the main page -> Life as a Boy Click here to go back to the previous page -> Gameplay Mechanics ==Text Colours​== This game uses Text Colors to convey certain information. This guide briefly explains what each color means, but most can be figured out without it. (This guide can be found in the game under the help menu) Green: Something good or a successful skill check.​ Light Green: Something slightly good or a slightly successfu..."
 
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Yellow: Has a chance of being either good or bad based on a skill check or random roll. Can also mean a neutral result.​
Yellow: Has a chance of being either good or bad based on a skill check or random roll. Can also mean a neutral result.​
 
Light Red: Something slightly bad or a slightly unsuccessful skill check.​
Light Red: Something slightly bad or a slightly unsuccessful skill check.​
 
Red: Something bad or an unsuccessful skill check.​
Red: Something bad or an unsuccessful skill check.​
 
Dark Red: Something very bad, generally resulting in danger to the player.​
Dark Red: Something very bad, generally resulting in danger to the player.​
 
Pink: Something lewd, cute, or sexual. Also used when the player is embarrassed.​
Pink: Something lewd, cute, or sexual. Also used when the player is embarrassed.​
 
Light Blue: Used for dialogue.​
Light Blue: Used for dialogue.​
 
Teal: Used for Character Names or important information.​
Teal: Used for Character Names or important information.​
 
Gold: Used to signal that a Quest is available.
Gold: Used to signal that a Quest is available.

Latest revision as of 02:49, 30 March 2024

Click here to go back to the main page -> Life as a Boy

Click here to go back to the previous page -> Gameplay Mechanics

Text Colours​

This game uses Text Colors to convey certain information. This guide briefly explains what each color means, but most can be figured out without it. (This guide can be found in the game under the help menu)

Green: Something good or a successful skill check.​

Light Green: Something slightly good or a slightly successful skill check.​

Yellow: Has a chance of being either good or bad based on a skill check or random roll. Can also mean a neutral result.​

Light Red: Something slightly bad or a slightly unsuccessful skill check.​

Red: Something bad or an unsuccessful skill check.​

Dark Red: Something very bad, generally resulting in danger to the player.​

Pink: Something lewd, cute, or sexual. Also used when the player is embarrassed.​

Light Blue: Used for dialogue.​

Teal: Used for Character Names or important information.​

Gold: Used to signal that a Quest is available.